“ a further phase transition,
in which peer producers
[…] will radically transform
the present system. ”
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Games were created to give nonheroes the illusion of winning.
In real life you don’t know who really won or who really lost (except too late); but you can tell who is heroic and who is not.
”Those at the DensityDesign department of Politecnico in Milan are successfully able to explain how we’ve been dealing with complex factors and data in history, and what’s changing now. They deal with topics like patterns, the big picture, and awareness.
Such factors should be in the designer’s mind at all time;
so, it’s really worth taking a look at the excellent presentation they prepared for TEDx (2009).

Being a designer. (Helsinki, ‘08)
Creativity, happiness, flow.
Czikszentmihalyi (born in Rijeka/Fiume, 1934)
has lots to say about life.